Class Settings #
- Max Ricochet Count : Limits the number of ricochets.
- Max Penetration Count : Limits the number of times a projectile can pass through an object.
- Default Decal Lifetime : Default Decal Life Time for any decal spawned in World. Leave to 0 for infinite life.
- Default Decal Fade out Duration : Default Decal Fade out duration for any decal spawned in world.
- Avoid Decal Overlap : If activated, tests if a decal is already present at the place of impact in order to avoid the decal overlapping at the same place. Only work with last spawed decal.
- Impact Contexts : The Impact Contexts used in world.
- Load Type : Choose if all Impact Context objects is loaded at start or only when needed.
- Enable Pooling System : Whether or not projectile pool on each spawner is enabled. Pooling system is useful for high frequency spawned projectile. Spawner get an object already created instead of creating new one. This may save memory (less instance), time, reduce hitch and keep framerate at high at possible.
- Prefill Pool : Disabled for now. If enabled, each spawner fill pool with any number you want of instance of projectile class at begin play.
- Pool Size : Size of pool for each spawner. The default value for all spawners. Depending on how often a spawner instantiates a projectile, you may need to increase or decrease this value on the spawner directly.