![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/TouchInterfaceExist.png.webp)
Return true if touch interface exist and was added to player screen.
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/GetType.png.webp)
Return the type of virtual input (Button, Joystick or Touch Region).
- Control Name : Name of virtual input.
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/ContainName.png.webp)
Return true if a virtual input with the provided name exist in the Touch Interface.
- Control Name : Name of virtual input.
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/GetAllControlsName.png.webp)
Return all virtual input name that exist in the Touch Interface.
Return true if names not empty.
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/GetLayerNames.png.webp)
Return all names of virtual layer that compose the visual of virtual input.
- Control Name : Name of virtual input.
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/IsActive.png.webp)
Return true if Touch Interface is currently active (interaction with user).
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/IsVisible.png.webp)
Return true if Touch Interface is currently visible
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/SetScaleMultiplier.png.webp)
Set the scale of Touch Interface.
- New Scale Multiplier : Scale multiplier value applied to Touch Interface
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/ToLocal.png.webp)
Transform Local position (Touch Interface Geometry) to normalized (0 to 1)
- Input : Local Position in Touch Interface
Return normalized value
![](https://www.lostingamestudio.com/wp-content/uploads/2024/04/ToNormalized.png.webp)
Transform normalized (0 to 1) to Local position (Touch Interface Geometry)
- Input : Normalized position (0 to 1)
return local value